The Art Style of CLAMP - Baroque Armors & Avant-Garde Kimonos

RG Veda│© CLAMP

Whether it’s divine warriors in RG Veda or futuristic pastel androids in Chobits, CLAMP’s multi-dimensional universe has a place in the hearts of many of us. The legendary all-female mangaka powerhouse has redefined the medium.

These are the geniuses behind Cardcaptor Sakura, X/1999, and Chobits, crafting stories that hit you in the feels while wowing you with their visuals. CLAMP’s work builds entire worlds where every line, color, and character has something to say. To understand CLAMP’s art style is to navigate a maze of eras and influences. Let’s take a closer look at how they’ve mastered the art of blending narrative and visuals into something unforgettable.

In this article

  • From Doujinshi to Defining a Genre

  • 1990s CLAMP - The Evolution of Elegance

  • Early 2000s - The Minimalist Shift

  • Late 2000s Onwards - The Experimental Years

  • The Heart of CLAMP’s Art

  • Why CLAMP’s Art Endures

From Doujinshi to Defining a Genre

Flashback to the late 1980s, where CLAMP found its beginnings as a twelve-member doujinshi circle before slimming down to the powerhouse quarter it is today: Ageha Ohkawa, Mokona, Tsubaki Nekoi, and Satsuki Igarashi. Before CLAMP created original stories, they focused on fan works inspired by classics like JoJo’s Bizarre Adventure.

Once they shifted to original works, like RG Veda, their visual style embraced the Shojo genre with detailed illustrations soaked in fantasy. But even then, CLAMP’s careful details and intricate character design left fingerprints that were unmistakable.

So what set CLAMP apart in the 90s, a golden age for manga. It was their ability to marry visual complexity with emotional storytelling. They’d draw you into fantastical worlds while creating personal, almost painfully human dilemmas. And the art? Oh, the art was a siren call for readers, characterized by stretched proportions, flowing hair, and ornate costume designs.
Think RG Veda’s divine warriors clad in baroque armors—a visual feast that showed CLAMP wasn’t here to play safe.

RG Veda art book cover│© CLAMP

1990s CLAMP - The Evolution of Elegance

Fast forward to the 1990s, and CLAMP’s aesthetic enters what fans often call their "golden era," a period where the quartet reached artistic maturity and finetuned their groundbreaking storytelling. This era is celebrated for its genre-bending works like Magic Knight Rayearth, X/1999, and RG Veda, which not only redefined the shojo genre but also blurred the boundaries between light-hearted fantasy and darker, apocalyptic themes. 

It’s during this time that the intricate fusion of detailed costume designs, emotionally evocative panel compositions, and a heightened sense of drama came together as the defining milestones that set this period apart. CLAMPS art and narratives achieved a symbiotic brilliance that was connecting on a personal level with their growing global fanbase. 

RG Veda was a crucial starting point for this era. Inspired by Vedic mythology, it was a grand tale of gods, rebellion, and fate, where every character felt larger than life. This mythological epic became a blueprint for the dramatic storytelling and visual flair that would define much of CLAMP’s work throughout the decade.

Beyond RG Veda, works like Magic Knight Rayearth and X/1999 dominate this period, as it effortlessly blends Shojo's delicate lines with a darker, grittier aesthetic. Magic Knight Rayearth juxtaposes energetic, magical girl designs with armor and weaponry that carry an edge of realism, underscoring the characters’ battles and growth. Meanwhile, X/1999 presents apocalyptic imagery through stark contrasts and intricate details—from Kamui’s flowing, celestial hair to Tokyo’s crumbling skyline—creating a visual language that captures both beauty and destruction. CLAMP’s characters were impossibly slender, with limbs that could stretch halfway across the page. But this wasn’t about anatomical accuracy; it was about drama—heightened emotion given form.

Over to linework, an era defined by refinement and decoration. CLAMP’s mastery over thin, expressive lines created an eerie flow that gave their characters a sense of perpetual motion, whether in battle, contemplation, or a regular encounter. The intricate folds of kimonos or the cascading lengths of hair served to heighten the drama and individuality of each character. 

Compared to many of their contemporaries, who often focused on straightforward compositions, CLAMP’s art stood out for its theatricality and its ability to make every panel feel like a living, breathing moment of the story. It created a sense of movement and elegance that became their hallmark.

And yet, even with all its beauty, there was always this underlying tension. X/1999 nailed this balance perfectly—visually breathtaking but deeply tragic, with its apocalyptic stakes reflected in the intense, almost overwhelming visuals.

Early 2000s - The Minimalist Shift

Then came the early 2000s, and with it, a surprising shift. This seemed to stem from a combination of evolving industry trends and CLAMP’s own desire to explore new narrative approaches. 

The early 2000s were a period when many manga creators began experimenting with streamlined visuals to answer to a rapidly expanding global fanbase. If the 90s were about visual maximalism, the 2000s saw CLAMP embracing minimalism. This stylistic change also aligned with their intent to focus on thematic nuances, using minimalism as a tool to illustrate the subtleties of character emotions and storytelling. 

Works like Chobits and Tsubasa: Reservoir Chronicle traded intricate linework for cleaner, more streamlined designs, which fundamentally altered how their stories resonated with readers. In Chobits, the minimalist aesthetic amplified the emotional isolation of its cyberpunk world, a reflection of Chii’s journey to understand humanity amidst sterile, tech-driven surroundings. 

On the other hand, Tsubasa used its streamlined approach to emphasize the grand, sweeping story, where clean lines and simplified backgrounds drew attention to the characters’ relationships and emotional arcs. This design shift allowed CLAMP to deliver themes with greater clarity and subtlety.

Their characters still had those iconic stretched features, but now the focus shifted to negative space and softer color palettes. Chobits, in particular, leaned into a cyberpunk aesthetic, contrasting pastel tones with sterile, tech-heavy settings.

But minimalism didn’t mean simplicity. Oh no, CLAMP still packed emotional depth into every panel. Take Chobits’protagonist Chii: her blank yet expressive face became a canvas for exploring emotional themes like humanity and connection. 

Tsubasa had CLAMP revisiting and reimagining characters from their own catalog, creating an interconnected web that long-time fans couldn’t get enough of. For example, Sakura and Syaoran, the much-loved leads from Cardcaptor Sakura, return to Tsubasa with new backstories and roles that add extra depth. This reimagining let CLAMP dive back into familiar themes—like love, sacrifice, and destiny—but from fresh angles.

Likewise, characters like Yuko from xxxHOLiC found their way into Tsubasa, adding to the story with a shared multiverse that encouraged you to spot hidden connections. These clever nods turned the series into a goldmine of Easter eggs, making it even more rewarding for fans who knew CLAMP’s wider works.

Late 2000s Onwards - The Experimental Years 

By now it should be clear the CLAMP didn’t intend to stick to a formula. The late 2000s had the quartet breaking new ground with works like xxxHOLiC and Kobato. During this time, they explored uncharted waters, mixing surrealism, avant-garde techniques, and experimental storytelling experiments that broke away from typical manga styles. It was a clear response to changing reader expectations and their own creative growth, as they reimagined how manga could tackle themes like identity, emotion, and reality. 

Take xxxHOLiC, for example. The art style took a daring turn, with exaggerated proportions and stark contrasts that fully embraced surrealism. Yuko Ichihara’s design is a perfect example of this: her impossibly long limbs and flowing outfits seem to float, giving her an almost otherworldly, enigmatic vibe. Dense black inks in key scenes—like her dramatic fortune-telling moments—only add to the sense of mystery, while the distorted, dreamlike space of her shop amps up the surreal, liminal feel. Limbs stretched beyond belief, shadows deepened, and the whole aesthetic felt like CLAMP had taken their shojo roots and blended them with pure avant-garde energy.

Meanwhile, Kobato brought out CLAMP’s softer side, with watercolor-like tones, gentle gradients, and delicate floral motifs that gave off a nostalgic atmosphere. The series focused on ideas of healing and redemption, which came through in Kobato’s design—her flowing dresses and pastel palette felt like a nod to their earlier shojo classics like Cardcaptor Sakura. If anything, this visual softness highlighted the story’s emotional warmth and optimism, standing in sharp contrast to the darker, surreal vibes of their other late-2000s work like xxxHOLiC. The result was a series that felt like a heartfelt tribute to their roots while exploring new emotional ground.

The Heart of CLAMP’s Art

To talk about CLAMP’s art style without delving into their themes would be a sin. At the heart of CLAMP’s work lies a web of recurring themes: duality, transformation, love, the interplay between fate and free will. Their stories often play with the balance between light and dark, love and sacrifice, leading to narratives where you can feel that every choice matters. The way these themes are woven into the visuals is what gives them such impact.

One theme that keeps showing up in their work is duality—light and dark, male and female, love and sacrifice. In X/1999, this idea comes to life through Kamui and Fuma, whose fates are tangled together as opposing forces of creation and destruction. The apocalyptic Tokyo skyline, caught between glowing light and looming shadows, becomes their symbolic battleground.

Similarly, xxxHOLiC plays with visual duality through Yuko’s design: her long, flowing black hair and intricate, dark outfits stand out against the bright, dreamlike settings she inhabits, creating the ideal atmosphere for her mysterious, in-between nature to shine through. These visual choices bring out the narrative tension here, making the dualities in CLAMP’s stories feel so much more meaningful. You’ll see this contrast in other ways too—ethereal characters with shadowy pasts, or floral patterns set against sharp, angular architecture.

And let’s not forget the costumes. CLAMP doesn’t just dress their characters; they decorate them with designs that evolve across eras to reflect shifting storytelling priorities and character arcs. Back in the RG Veda days, it was all about the drama: opulent, over-the-top designs that screamed “mythology but make it fashion.” Fast-forward to their golden era with Magic Knight Rayearth and X/1999, and they nailed a sweet spot between fantasy and practicality. Think badass armor paired with flowy, cinematic fabric. Later, in Chobits, their designs embraced a more minimalism and a modern aesthetic, such as Chii’s sleek yet delicate dresses, embodying her purity and connection to technology. 

This is again a result of CLAMP’s unique artistic evolution, but it also adds depth to the story as it makes costumes a key part of understanding their characters. Whether it’s Sakura’s iconic battle outfits in Cardcaptor Sakura or the gothic lolita-inspired looks in Chobits, the clothing always feels like an extension of the narrative. It’s like every ribbon, lace trim, or piece of armor has a story to tell about the character.

Why CLAMP’s Art Endures

So, why does CLAMP’s art style continue to conquer the hearts of fans decades later? Part of it is their ability to evolve, adapting their aesthetic to suit the story they want to tell. But more than that, it’s their willingness to take risks. They never back down from experimenting with proportion, color, or genre, and as a result, CLAMP’s art will never feel static.


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